Various concepts/overpaint I created to flesh out the chambers of the elben king. The goal was to apply existing concepts to game-design blocks and level layouts and to break art assets down. Having worked as a carpenter once, it was fun to come up with eccentric furniture that's still reasonably constructed. I was later able to work on the level itself for some time. Maiken Lubkoll did a fantastic job reworking and finishing the level. Thanks to the team for their support and feedback, in particular Mathias Fischer (Art Lead).